CharaktereTenya Iida

Held

Tenya Iida

Mit wahnsinnig schnellen Manövern führt er seine Gegner an der Nase herum!

Kampfstil
1
Kostüme
53
Posen
10
Stimmen
13
Abzeichen
31

Tenya Iida

Kampfstil

Tenya Iida Original

Kampfstil

Original

Dank Recipro Turbo kannst du dich blitzschnell bewegen und zuschlagen! Setze deinen Gegnern mit rasanten Tritten ordentlich zu!

  • TP300
  • Veröffentlicht Saison 1
  • Erhältlich:Mit Tickets erhältlich

1 × Kampfstil-Ticket

T.U.N.I.N.G.

Sprinttempo+ Erhöht das Sprinttempo

Stufe1234
Wert1.011.021.031.04

Spezial-T.U.N.I.N.G.-Talent

Wandläufer Ermöglicht es dir, nach Kampfbeginn für eine Weile an Wänden entlangzulaufen. Die Wirkungsdauer erhöht sich beim Level-Up.

Stufe1234567891011
Wert60901201501803704906107308501200
Feste Werte
  • 1 · Vom Spiel nicht verwendet
Talentstufe

Macken-Talent α

Recipro Wheel

Stürme rotierend nach vorn.

Recipro Wheel
Hit
  • Melee
  • Reaction: Strong launch
  • Guard: Strong
  • Niederschlagskraft 200
444546495153555760
Munition444444444
Munition pro Einsatz111111111
Nachladezeit (s)2221.51.51.51.51.51
Nachladeverzögerung (s)222222222
Straf-Nachladezeit (s)6665.55.55.55.55.55
Strafverzögerung (s)111111111
  • Reload starts on the ground
Macken-Talent-Level-Up
  1. Lv.2 Schaden+
  2. Lv.3 Schaden+
  3. Lv.4 Schaden+, Nachladetempo+, Radius+, Ansturmdistanz+
  4. Lv.5 Schaden+
  5. Lv.6 Schaden+
  6. Lv.7 Schaden+
  7. Lv.8 Schaden+
  8. Lv.9 Schaden+, Nachladetempo+, Radius+, Ansturmdistanz+

Macken-Talent β

Recipro Burst

Stürme auf deine Gegner zu und mähe sie mit einem schwungvollen Tritt um.

Recipro Burst
Hit
  • Melee
  • Reaction: Straight
  • Guard: Strong
  • Niederschlagskraft 150
110115120125130135140145150
Munition222222222
Munition pro Einsatz111111111
Nachladezeit (s)4443.53.53.53.53.53
Nachladeverzögerung (s)111111111
Straf-Nachladezeit (s)6665.55.55.55.55.55
Strafverzögerung (s)111111111
  • Reload starts on the ground
Macken-Talent-Level-Up
  1. Lv.2 Schaden+
  2. Lv.3 Schaden+
  3. Lv.4 Schaden+, Nachladetempo+, Radius+, Ansturmdistanz+
  4. Lv.5 Schaden+
  5. Lv.6 Schaden+
  6. Lv.7 Schaden+
  7. Lv.8 Schaden+
  8. Lv.9 Schaden+, Nachladetempo+, Radius+, Ansturmdistanz+

Macken-Talent γ

Recipro Turbo

Erhöhe kurzzeitig dein Bewegungs- und Angriffstempo. Drücke die Taste während der Wirkungsdauer erneut, um einen Salto zu schlagen. Zum Ende hin wird dein Motor abgewürgt, wodurch du sichtlich abgebremst wirst.

Recipro Turbo
Munition220230240250260270280290300
Munitionsverbrauch pro Sekunde101010101010101010
Nachladezeit (s)151515131313131311
Munition pro Nachladen220230240250260270280290300
Nachladeverzögerung (s)111111111
Straf-Nachladezeit (s)151515131313131311
Strafverzögerung (s)222222222
  • Reload stops while downed
Macken-Talent-Level-Up
  1. Lv.2 Wirkungsdauer+
  2. Lv.3 Wirkungsdauer+
  3. Lv.4 Wirkungsdauer+, Nachladetempo+, Tempo+
  4. Lv.5 Wirkungsdauer+
  5. Lv.6 Wirkungsdauer+
  6. Lv.7 Wirkungsdauer+
  7. Lv.8 Wirkungsdauer+
  8. Lv.9 Wirkungsdauer+, Nachladetempo+, Tempo+

Spezialaktion

Huckepack
Nimm Verbündete im „Fast K.O.“-Zustand huckepack. Drücke die Taste erneut, um sie abzusetzen und aus dem „Fast K.O.“-Zustand zu holen.

Wandsprint
Du kannst Wände erklimmen, während du sprintest.

Spezialaktion
Wert
Munition150
Munitionsverbrauch pro Sekunde10
Nachladezeit (s)1
Munition pro Nachladen150
Nachladeverzögerung (s)1
Straf-Nachladezeit (s)1
Strafverzögerung (s)1
  • Usable at max ammo

Nahkampf

Angriffe ohne Stufenaufstieg.
Nahkampf
Wert
Ground Melee 1
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Niederschlagskraft 100
20
Ground Melee 2
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Niederschlagskraft 100
30
Ground Melee 3
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Niederschlagskraft 500
80
Air Melee 1
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Niederschlagskraft 250
65
Finisher
  • Melee
  • Reaction: Always weak
  • Guard: Nagara
  • Niederschlagskraft 100
100

Werte & Bewegung

Für alle Kampfstile gleich, außer TP.

Körper

TP
300
Guard Points (GP)
250
Armor
100
Down gauge
500
Freeze gauge
100
Shock gauge
100
Guard break rate
1
Damage taken rate
1
Damage taken rate (special)
1
Body size
L

Run

Top speed
700
Start speed
500
Time to top speed (s)
0.4
Stop time (s)
0.3

Dash

Top speed
1100
Start speed
900
Time to top speed (s)
4
Stop time (s)
0.25

Jump

Height (standing)
300
Rise time (s)
0.25
Height (moving)
150
Rise time, moving (s)
0.15
Forward speed, start
800
Forward speed, end
700

Wall

Wall run top speed
700
Wall run start speed
50
Time to top speed (s)
0.4
Wall jump height
250
Wall jump speed, start
600
Wall jump speed, end
500

Dodge

End speed
1000
Start speed
900
Invincible time (s)
0.3

Other

Move rate while aiming
0.6
Move rate while crouching
0.6
Landing lag from height
500
Longest landing lag from height
2000
Landing lag, shortest (s)
0.2
Landing lag, longest (s)
0.4
Finisher time (s)
3
Aim assist distance
5000

Speeds, heights and distances are in game units (Unreal units: 100 = 1 metre), speeds per second.

Projektile

3 entries
Lifetime and range of every projectile, hitbox and effect this character spawns
Internal nameLifetime (s)Max distance
Unique1 3 no limit
Unique2 0.1 no limit
Unique2 Air 0.1 no limit

Where two numbers are shown, the first is skill level 1 and the second the highest level. Names are the developers'.

Kostüme

53 verfügbar

Posen

10 verfügbar

Stimmen

13 verfügbar

Über diese Zahlen

  • Damage, GP damage, down power, ammo and reload values are the game server's balance data for the current version. They are base values, before role bonuses, T.U.N.I.N.G. and the target's damage taken rate.
  • A highlighted cell changed from the level before it. Pick a level with the level buttons to follow one column.
  • Penalty reload values are the ones stored for a magazine that has been emptied. A skill with 1 ammo empties on every use.
  • Reaction and Guard are the game's own names for how a hit moves the target and how it deals with GP (explained below). Hover a tag to see what it means.
  • Hover a row name to see the field or the original Japanese part name it comes from.

Guard: what happens when the target has GP

Whole
GP takes the damage (no HP damage while GP lasts). The target plays a full-body guard reaction that interrupts what it was doing.
Nagara
GP takes the damage (no HP damage while GP lasts). The target only flinches on top of what it is doing and keeps moving. Nagara is Japanese for "while".
Through
Ignores GP: the damage goes straight to HP, even while the target still has GP.
Strong
GP takes the damage (no HP damage while GP lasts). The target plays a heavy guard reaction.
Damage reaction
GP takes the damage (no HP damage while GP lasts), but the target still plays the move's own reaction (see Reaction), as if unguarded.
Through GP
GP still takes the damage (no HP damage while GP lasts), but the move's reaction, such as a grab or a blow-off, goes through the guard.

Every Guard type except Through stops HP damage while the target has GP; the hit that breaks the GP passes what is left over to HP. The type only changes how the target reacts in the meantime.

Reaction: how the hit moves the target

No reaction
The target does not react.
Weak
A light flinch.
Always weak
A light flinch, every time.
Strong
A heavy hit that knocks the target back.
Straight
Knocks the target straight back (it bounces on landing).
Grabbed
Grabs the target.
Captured
Captures the target (held in place).
Pulled up
Pulls the target up.
Involved
Drags the target along with the move.
Zero gravity
Puts the target in zero gravity (it floats).
Noise
Stuns the target with noise.
Strong launch
Launches the target into the air.
Grabbed (no reaction)
Grabs the target without a hit reaction.
Strong bound
Slams the target into the ground so it bounces (バウンド, "bound").
Teleport weak
A light flinch from being warped.
Stone bind
Binds the target in stone.
Strong blow-off
Blows the target far away.
Strong add-hit
A heavy hit followed by an extra hit.
Strong carry front
Carries the target forward with the attacker.
Straight (no bound)
Knocks the target straight back without the bounce.

Tenya Iida GUI-Assets

Gesichtssymbole 7

Kampfstil 4

Macken-Talent 6

Spezial-T.U.N.I.N.G.-Talent 1

Kostüme 180

Posen 30

Abzeichen 6

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