Data Update v1.12.3-Rc112

November 4, 2025 at 11:01 PM
= Buff + Value Increase
= Nerf + Value Decrease
= Buff + Value Decrease
= Nerf + Value Increase
= Neutral

Balance Changes: HP

Himiko Toga

  • 300 -> 350

Endeavor

  • 300 -> 350

Balance Changes: Damage

Katsuki Bakugo (Machine Gun)

Quirk Skill α - AP Machine Gun

Decreased Damage and Guard Break

  1. Damage: 20.0 -> 18.0
    Guard Break: 20.0 -> 18.0
  2. Damage: 21.0 -> 19.0
    Guard Break: 21.0 -> 19.0
  3. Damage: 22.0 -> 20.0
    Guard Break: 22.0 -> 20.0
  4. Damage: 23.0 -> 21.0
    Guard Break: 23.0 -> 21.0
  5. Damage: 24.0 -> 22.0
    Guard Break: 24.0 -> 22.0
  6. Damage: 25.0 -> 23.0
    Guard Break: 25.0 -> 23.0
  7. Damage: 26.0 -> 24.0
    Guard Break: 26.0 -> 24.0
  8. Damage: 27.0 -> 25.0
    Guard Break: 27.0 -> 25.0
  9. Damage: 28.0 -> 26.0
    Guard Break: 28.0 -> 26.0
  10. Damage: 28.0 -> 26.0
    Guard Break: 28.0 -> 26.0

Ochaco Uraraka

Quirk Skill β - Home Run Comet (Release)

Increased Down Power

  1. Down Power: 50.0 -> 250.0
  2. Down Power: 50.0 -> 250.0
  3. Down Power: 50.0 -> 250.0
  4. Down Power: 50.0 -> 250.0
  5. Down Power: 50.0 -> 250.0
  6. Down Power: 50.0 -> 250.0
  7. Down Power: 50.0 -> 250.0
  8. Down Power: 50.0 -> 250.0
  9. Down Power: 50.0 -> 250.0
  10. Down Power: 50.0 -> 250.0

Quirk Skill γ - Nebulous Space / Nebulous Squall

Increased Down Power

  1. Down Power: 250.0 -> 500.0
  2. Down Power: 250.0 -> 500.0
  3. Down Power: 250.0 -> 500.0
  4. Down Power: 250.0 -> 500.0
  5. Down Power: 250.0 -> 500.0
  6. Down Power: 250.0 -> 500.0
  7. Down Power: 250.0 -> 500.0
  8. Down Power: 250.0 -> 500.0
  9. Down Power: 250.0 -> 500.0
  10. Down Power: 250.0 -> 500.0

Ochaco Uraraka (Zero Satellites)

Quirk Skill α (Hold) - Comet Bunt / Planet Home Run (Long Press)

Decreased Damage and Guard Break

  1. Damage: 145.0 -> 130.0
    Guard Break: 145.0 -> 130.0
  2. Damage: 150.0 -> 135.0
    Guard Break: 150.0 -> 135.0
  3. Damage: 155.0 -> 140.0
    Guard Break: 155.0 -> 140.0
  4. Damage: 160.0 -> 145.0
    Guard Break: 160.0 -> 145.0
  5. Damage: 165.0 -> 150.0
    Guard Break: 165.0 -> 150.0
  6. Damage: 170.0 -> 155.0
    Guard Break: 170.0 -> 155.0
  7. Damage: 175.0 -> 160.0
    Guard Break: 175.0 -> 160.0
  8. Damage: 180.0 -> 165.0
    Guard Break: 180.0 -> 165.0
  9. Damage: 185.0 -> 170.0
    Guard Break: 185.0 -> 170.0
  10. Damage: 185.0 -> 170.0
    Guard Break: 185.0 -> 170.0

Overhaul

Special Action - Restoration / Disassembly (Attack)

Increased Down Power

  1. Down Power: 100.0 -> 500.0

Mr. Compress

Quirk Skill α - Production Magic

Decreased Damage, Guard Break. Increased Down Power

  1. Damage: 50.0 -> 47.0
    Down Power: 50.0 -> 100.0
    Guard Break: 50.0 -> 47.0
  2. Damage: 54.0 -> 48.0
    Down Power: 50.0 -> 100.0
    Guard Break: 54.0 -> 48.0
  3. Damage: 58.0 -> 49.0
    Down Power: 50.0 -> 100.0
    Guard Break: 58.0 -> 49.0
  4. Damage: 62.0 -> 50.0
    Down Power: 50.0 -> 100.0
    Guard Break: 62.0 -> 50.0
  5. Damage: 64.0 -> 51.0
    Down Power: 50.0 -> 100.0
    Guard Break: 64.0 -> 51.0
  6. Damage: 66.0 -> 52.0
    Down Power: 50.0 -> 100.0
    Guard Break: 66.0 -> 52.0
  7. Damage: 68.0 -> 53.0
    Down Power: 50.0 -> 100.0
    Guard Break: 68.0 -> 53.0
  8. Damage: 69.0 -> 54.0
    Down Power: 50.0 -> 100.0
    Guard Break: 69.0 -> 54.0
  9. Damage: 70.0 -> 55.0
    Down Power: 50.0 -> 100.0
    Guard Break: 70.0 -> 55.0
  10. Damage: 70.0 -> 55.0
    Down Power: 50.0 -> 100.0
    Guard Break: 70.0 -> 55.0

Quirk Skill α - Production Magic (Shockwave)

Decreased Damage, Guard Break. Increased Down Power

  1. Damage: 20.0 -> 12.0
    Down Power: 50.0 -> 100.0
    Guard Break: 20.0 -> 12.0
  2. Damage: 22.0 -> 13.0
    Down Power: 50.0 -> 100.0
    Guard Break: 22.0 -> 13.0
  3. Damage: 24.0 -> 14.0
    Down Power: 50.0 -> 100.0
    Guard Break: 24.0 -> 14.0
  4. Damage: 25.0 -> 15.0
    Down Power: 50.0 -> 100.0
    Guard Break: 25.0 -> 15.0
  5. Damage: 26.0 -> 16.0
    Down Power: 50.0 -> 100.0
    Guard Break: 26.0 -> 16.0
  6. Damage: 27.0 -> 17.0
    Down Power: 50.0 -> 100.0
    Guard Break: 27.0 -> 17.0
  7. Damage: 28.0 -> 18.0
    Down Power: 50.0 -> 100.0
    Guard Break: 28.0 -> 18.0
  8. Damage: 29.0 -> 19.0
    Down Power: 50.0 -> 100.0
    Guard Break: 29.0 -> 19.0
  9. Damage: 30.0 -> 20.0
    Down Power: 50.0 -> 100.0
    Guard Break: 30.0 -> 20.0
  10. Damage: 30.0 -> 20.0
    Down Power: 50.0 -> 100.0
    Guard Break: 30.0 -> 20.0

Hitoshi Shinso

Quirk Skill α - Binding Cloth: Crushing Strike

Decreased Damage and Guard Break

  1. Damage: 30.0 -> 25.0
    Guard Break: 30.0 -> 25.0
  2. Damage: 31.0 -> 26.0
    Guard Break: 31.0 -> 26.0
  3. Damage: 32.0 -> 27.0
    Guard Break: 32.0 -> 27.0
  4. Damage: 35.0 -> 30.0
    Guard Break: 35.0 -> 30.0
  5. Damage: 36.0 -> 31.0
    Guard Break: 36.0 -> 31.0
  6. Damage: 37.0 -> 32.0
    Guard Break: 37.0 -> 32.0
  7. Damage: 38.0 -> 33.0
    Guard Break: 38.0 -> 33.0
  8. Damage: 39.0 -> 34.0
    Guard Break: 39.0 -> 34.0
  9. Damage: 40.0 -> 35.0
    Guard Break: 40.0 -> 35.0
  10. Damage: 40.0 -> 35.0
    Guard Break: 40.0 -> 35.0

Quirk Skill α - Binding Cloth: Crushing Strike (Slamming)

Decreased Damage and Guard Break

  1. Damage: 43.0 -> 30.0
    Guard Break: 43.0 -> 30.0
  2. Damage: 46.0 -> 33.0
    Guard Break: 46.0 -> 33.0
  3. Damage: 49.0 -> 36.0
    Guard Break: 49.0 -> 36.0
  4. Damage: 53.0 -> 40.0
    Guard Break: 53.0 -> 40.0
  5. Damage: 55.0 -> 42.0
    Guard Break: 55.0 -> 42.0
  6. Damage: 57.0 -> 44.0
    Guard Break: 57.0 -> 44.0
  7. Damage: 59.0 -> 46.0
    Guard Break: 59.0 -> 46.0
  8. Damage: 61.0 -> 48.0
    Guard Break: 61.0 -> 48.0
  9. Damage: 63.0 -> 50.0
    Guard Break: 63.0 -> 50.0
  10. Damage: 63.0 -> 50.0
    Guard Break: 63.0 -> 50.0

Quirk Skill β - Binding Cloth: Sky Rend / Binding Cloth: Sky Chaos

Increased Down Power

  1. Down Power: 375.0 -> 500.0
  2. Down Power: 375.0 -> 500.0
  3. Down Power: 375.0 -> 500.0
  4. Down Power: 375.0 -> 500.0
  5. Down Power: 375.0 -> 500.0
  6. Down Power: 375.0 -> 500.0
  7. Down Power: 375.0 -> 500.0
  8. Down Power: 375.0 -> 500.0
  9. Down Power: 375.0 -> 500.0
  10. Down Power: 375.0 -> 500.0

Balance Changes: Magazine

Ochaco Uraraka (Zero Satellites)

Quirk Skill β - Zero Satellites

Increased Penalty Reload Time, Penalty Span, and Reload Time

  1. Penalty Reload Time 2.30 -> 4.30
    Penalty Span 0.00 -> 2.00
    Reload Time 2.30 -> 4.30
  2. Penalty Reload Time 2.30 -> 4.30
    Penalty Span 0.00 -> 2.00
    Reload Time 2.30 -> 4.30
  3. Penalty Reload Time 2.30 -> 4.30
    Penalty Span 0.00 -> 2.00
    Reload Time 2.30 -> 4.30
  4. Penalty Reload Time 2.30 -> 4.30
    Penalty Span 0.00 -> 2.00
    Reload Time 2.30 -> 4.30
  5. Penalty Reload Time 2.30 -> 4.30
    Penalty Span 0.00 -> 2.00
    Reload Time 2.30 -> 4.30
  6. Penalty Reload Time 2.30 -> 4.30
    Penalty Span 0.00 -> 2.00
    Reload Time 2.30 -> 4.30
  7. Penalty Reload Time 2.30 -> 4.30
    Penalty Span 0.00 -> 2.00
    Reload Time 2.30 -> 4.30
  8. Penalty Reload Time 2.30 -> 4.30
    Penalty Span 0.00 -> 2.00
    Reload Time 2.30 -> 4.30
  9. Penalty Reload Time 2.30 -> 4.30
    Penalty Span 0.00 -> 2.00
    Reload Time 2.30 -> 4.30

Tenya Iida

Quirk Skill γ - Recipro Turbo

Decreased Penalty Reload Time, Penalty Span, and Reload Time

  1. Penalty Reload Time 20.00 -> 15.00
    Penalty Span 0.00 -> 2.00
    Reload Time 20.00 -> 15.00
  2. Penalty Reload Time 20.00 -> 15.00
    Penalty Span 0.00 -> 2.00
    Reload Time 20.00 -> 15.00
  3. Penalty Reload Time 20.00 -> 15.00
    Penalty Span 0.00 -> 2.00
    Reload Time 20.00 -> 15.00
  4. Penalty Reload Time 18.00 -> 13.00
    Penalty Span 0.00 -> 2.00
    Reload Time 18.00 -> 13.00
  5. Penalty Reload Time 18.00 -> 13.00
    Penalty Span 0.00 -> 2.00
    Reload Time 18.00 -> 13.00
  6. Penalty Reload Time 18.00 -> 13.00
    Penalty Span 0.00 -> 2.00
    Reload Time 18.00 -> 13.00
  7. Penalty Reload Time 18.00 -> 13.00
    Penalty Span 0.00 -> 2.00
    Reload Time 18.00 -> 13.00
  8. Penalty Reload Time 18.00 -> 13.00
    Penalty Span 0.00 -> 2.00
    Reload Time 18.00 -> 13.00
  9. Penalty Reload Time 16.00 -> 11.00
    Penalty Span 0.00 -> 2.00
    Reload Time 16.00 -> 11.00

All Might

Special Actions - High Jump / Carry to Safety

Decreased Penalty Reload Time

  • 15.0 -> 13.0

Dabi

Special Actions - Unquenchable Flame

Decreased Reload Time

  • 360.0 -> 120.0

Dabi (Crazy Torch)

Quirk Skill γ - Crazy Torch

Increased Ammo

  1. Ammo 100 -> 220
  2. Ammo 120 -> 230
  3. Ammo 140 -> 240
  4. Ammo 160 -> 260
  5. Ammo 180 -> 270
  6. Ammo 200 -> 280
  7. Ammo 220 -> 290
  8. Ammo 240 -> 300
  9. Ammo 260 -> 320

Twice

Quirk Skill β - Self Duplicate

Decreased Penalty Reload Time

  1. Penalty Reload Time 15.00 -> 12.00
  2. Penalty Reload Time 15.00 -> 12.00
  3. Penalty Reload Time 15.00 -> 12.00
  4. Penalty Reload Time 13.00 -> 10.00
  5. Penalty Reload Time 13.00 -> 10.00
  6. Penalty Reload Time 13.00 -> 10.00
  7. Penalty Reload Time 13.00 -> 10.00
  8. Penalty Reload Time 13.00 -> 10.00
  9. Penalty Reload Time 12.00 -> 8.00

Hitoshi Shinso

Quirk Skill α - Binding Cloth: Crushing Strike

Increased Reload Start Span and Reload Time

  1. Reload Start Span 1.00 -> 2.00
    Reload Time 2.00 -> 2.50
  2. Reload Start Span 1.00 -> 2.00
    Reload Time 2.00 -> 2.50
  3. Reload Start Span 1.00 -> 2.00
    Reload Time 2.00 -> 2.50
  4. Reload Start Span 1.00 -> 2.00
    Reload Time 2.00 -> 2.50
  5. Reload Start Span 1.00 -> 2.00
    Reload Time 2.00 -> 2.50
  6. Reload Start Span 1.00 -> 2.00
    Reload Time 2.00 -> 2.50
  7. Reload Start Span 1.00 -> 2.00
    Reload Time 2.00 -> 2.50
  8. Reload Start Span 1.00 -> 2.00
    Reload Time 2.00 -> 2.50
  9. Reload Start Span 1.00 -> 2.00
    Reload Time 2.00 -> 2.50

Quirk Skill β - Binding Cloth: Sky Rend / Binding Cloth: Sky Chaos

Increased Reload Time

  1. Reload Time 6.00 -> 7.50
  2. Reload Time 6.00 -> 7.50
  3. Reload Time 6.00 -> 7.50
  4. Reload Time 5.50 -> 7.00
  5. Reload Time 5.50 -> 7.00
  6. Reload Time 5.50 -> 7.00
  7. Reload Time 5.50 -> 7.00
  8. Reload Time 5.50 -> 7.00
  9. Reload Time 5.00 -> 6.50

Balance Changes: T.U.N.I.N.G.

Hawks

Special T.U.N.I.N.G. - Perception

  1. 6.0 -> 5.0
  2. 7.0 -> 6.0
  3. 8.0 -> 7.0
  4. 9.0 -> 8.0
  5. 10.0 -> 9.0
  6. 20.0 -> 10.0
  7. 22.0 -> 11.0
  8. 24.0 -> 12.0
  9. 26.0 -> 13.0
  10. 28.0 -> 14.0
  11. 30.0 -> 15.0

Mirio Togata (Sheer Counter)

Special T.U.N.I.N.G. - Critical Permeation

  • Sub Effect 2: 30.0 -> 15.0

System Adjustment

No System Changes


Other Changes

No Other Changes