System Adjustments
Ranked Stage Rotation Timing Changes:
- U.A. Island Ver. 02: 2hr → 1hr
- Chaos City: 1hr → 2hr
Unranked Stage Rotation timings were not changed
Balance Changes: Damage
All Might (Gatling)
Quirk Skill β - Carolina Smash (Charge Finisher)
Increased base damage & Guard break at level 1 to 10.
Damage: 95.0 → 105.0
Guard Break: 95.0 → 105.0
Damage: 101.0 → 110.0
Guard Break: 101.0 → 110.0
Damage: 104.0 → 114.0
Guard Break: 104.0 → 114.0
Damage: 107.0 → 119.0
Guard Break: 107.0 → 119.0
Damage: 110.0 → 122.0
Guard Break: 110.0 → 122.0
Damage: 113.0 → 125.0
Guard Break: 113.0 → 125.0
Damage: 116.0 → 128.0
Guard Break: 116.0 → 128.0
Damage: 119.0 → 131.0
Guard Break: 119.0 → 131.0
Damage: 122.0 → 134.0
Guard Break: 122.0 → 134.0
Damage: 125.0 → 134.0
Guard Break: 125.0 → 134.0
Quirk Skill β - Carolina Smash (Projectile)
Increased base damage & Guard break level 1 to 10.
Damage: 70.0 → 75.0
Guard Break: 70.0 → 75.0
Damage: 72.0 → 77.0
Guard Break: 72.0 → 77.0
Damage: 74.0 → 79.0
Guard Break: 74.0 → 79.0
Damage: 76.0 → 85.0
Guard Break: 76.0 → 85.0
Damage: 78.0 → 88.0
Guard Break: 78.0 → 88.0
Damage: 80.0 → 91.0
Guard Break: 80.0 → 91.0
Damage: 82.0 → 94.0
Guard Break: 82.0 → 94.0
Damage: 84.0 → 97.0
Guard Break: 84.0 → 97.0
Damage: 85.0 → 100.0
Guard Break: 85.0 → 100.0
Damage: 85.0 → 100.0
Guard Break: 85.0 → 100.0
Itsuka Kendo (Twin Palm Strike)
Increased base damage & Guard break of Ground Combat 1.
Ground Combat 1
Damage: 15.0 → 20.0
Guard Break: 15.0 → 20.0
Quirk Skill α - Gale Burst (Normal)
Increased base damage & Guard break level 1 to 10.
Damage: 42.0 → 50.0
Guard Break: 42.0 → 50.0
Damage: 43.0 → 52.0
Guard Break: 43.0 → 52.0
Damage: 44.0 → 54.0
Guard Break: 44.0 → 54.0
Damage: 45.0 → 55.0
Guard Break: 45.0 → 55.0
Damage: 46.0 → 56.0
Guard Break: 46.0 → 56.0
Damage: 47.0 → 57.0
Guard Break: 47.0 → 57.0
Damage: 48.0 → 58.0
Guard Break: 48.0 → 58.0
Damage: 49.0 → 59.0
Guard Break: 49.0 → 59.0
Damage: 50.0 → 60.0
Guard Break: 50.0 → 60.0
Damage: 50.0 → 60.0
Guard Break: 50.0 → 60.0
Quirk Skill β - Twin Palm Strike (Attack)
Increased base damage & Guard break level 1 to 10.
Damage: 80.0 → 90.0
Guard Break: 80.0 → 90.0
Damage: 83.0 → 93.0
Guard Break: 83.0 → 93.0
Damage: 86.0 → 96.0
Guard Break: 86.0 → 96.0
Damage: 90.0 → 100.0
Guard Break: 90.0 → 100.0
Damage: 92.0 → 102.0
Guard Break: 92.0 → 102.0
Damage: 94.0 → 104.0
Guard Break: 94.0 → 104.0
Damage: 96.0 → 106.0
Guard Break: 96.0 → 106.0
Damage: 98.0 → 108.0
Guard Break: 98.0 → 108.0
Damage: 100.0 → 110.0
Guard Break: 100.0 → 110.0
Damage: 100.0 → 110.0
Guard Break: 100.0 → 110.0
Balance Changes: Magazine
All Might (Gatling)
Quirk Skill γ - Arizona Smash
Decreased Penalty Reload Time and Reload Start Span Level 1 to 10. Increased Reload Time level 1 to 10.
Penalty Reload Time 17.00 → 12.00
Reload Start Span 3.00 → 1.00
Reload Time 10.00 → 12.00
Penalty Reload Time 17.00 → 12.00
Reload Start Span 3.00 → 1.00
Reload Time 10.00 → 12.00
Penalty Reload Time 17.00 → 12.00
Reload Start Span 3.00 → 1.00
Reload Time 10.00 → 12.00
Penalty Reload Time 16.00 → 12.00
Reload Start Span 3.00 → 1.00
Reload Time 9.00 → 12.00
Penalty Reload Time 16.00 → 11.00
Reload Start Span 3.00 → 1.00
Reload Time 9.00 → 11.00
Penalty Reload Time 16.00 → 11.00
Reload Start Span 3.00 → 1.00
Reload Time 9.00 → 11.00
Penalty Reload Time 16.00 → 11.00
Reload Start Span 3.00 → 1.00
Reload Time 9.00 → 11.00
Penalty Reload Time 16.00 → 11.00
Reload Start Span 3.00 → 1.00
Reload Time 9.00 → 11.00
Penalty Reload Time 15.00 → 10.00
Reload Start Span 3.00 → 1.00
Reload Time 8.00 → 10.00